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It is currently Sat Jul 05, 2008 1:36 am
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Announcements
Any important news within the forum, such as events, or information the admins or mods think you need to know will be posted here.
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Thu Jul 03, 2008 1:31 pm
Silver Hawke
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Current Events
For plots, and other events brewing and stewing within Aztersil, seek the Current Events! There is no need to follow the events if you do not wish to.
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Sun Jun 22, 2008 10:31 pm
Silver Hawke
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Database
Here, you will find all the important links to information you will need to know. Character and NPC posting is also found here.
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Fri Jul 04, 2008 7:52 am
Laurelin
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All the Help You Need
Would you like to improve your role playing? Or perhaps you are a little new and would like to seek help from more experienced role players. Step in here to find all the information you'll ever need about such things as vocabulary, character development, and language.
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Sun Jun 08, 2008 10:09 pm
Silver Hawke
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Ask Aztersil
Have questions? Bring them here! Ask the admins and the entire forum your questions. Guest friendly
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Sun Jun 15, 2008 1:20 am
Caefawn
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General Discussion
For all discussion between members. Be sure to mind the rules when in this forum. No excessive profanity, and NO arguments.
Subforums: Games, The Café
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Fri Jul 04, 2008 7:49 am
Laurelin
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Welcomes and Introductions
New to Aztersil? Come and introduce yourself to us! Tell us a little bit about you, how you found us, what appealed to you about us, and of course, are make friends!
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Fri Jul 04, 2008 5:09 am
Pan
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Form Your Party
If you wish to request an rp, or if you have an idea for an rp, post it here. You will also find a pinned topic here that will list all open (unposted to) threads on the forum. Gather any amount of members together for a large scale, or one on one rp. Prepare yourselves!
Subforums: Guild Hall, Inner Guild Discussion
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Thu Jul 03, 2008 6:58 pm
Domenus
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Drawing Board
If you would like to mention anything that could be changed/adjusted, mention it here. Everything from letting us know about a misspelling in the rules, to wanting an entirely new section or race added.
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Mon Jun 23, 2008 3:27 am
Pan
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Tomb of Rock
Want to write a book? Do you have ideas for fiction? Show off a work in progress or combine your efforts with other members to create a work that will keep us on our toes! Fictions can be of any length. Ideas are rampant upon the pages. Show us your imagination!
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Tue Jun 03, 2008 10:13 pm
Silver Hawke
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Contests
Contests are held here. Prizes can be anything from graphics to posts! Role Play contests are constantly being held here!
Subforums: Member Hosted Contests, RolePlay Contests
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Wed Jun 25, 2008 12:36 am
Ophelia Bisset
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Modern/Future
For RPs that would throw Aztersil into modern or future times. RPs here would have guns, cars, and industry. Not sure of names of cities and regions? Just scroll up.
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Wed Apr 30, 2008 5:17 pm
Kiddo
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Earthly Realms
Bring your characters into the planet Earth. Can be set in the future, modern, or past of earth. Remember, humans rule on Earth. Characters would have to be dragged into Earth through the summons of a wizard, or some portal.
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Thu May 08, 2008 1:04 am
Silver Hawke
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Tournament Arena
Were characters can issue challenges of power, skill, and magic. Are you strong enough?
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Sat Apr 19, 2008 10:51 pm
Rosalieart
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Undiscovered Areas
Areas inside Aztersil that have not been discovered yet. This is a section where members can begin their rps in a region or area that is not part of Aztersil. Please provide adequate description of your area as you rp.
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Just for Fun
Have a character idea you're not sure about just yet? Want to work on it a bit more, perhaps in roleplay? Do you have a wacky storyline, or do you just want to roleplay for the heck of it and it doesn't fit anywhere in Aztersil? Perhaps you have some weird idea, and it just doesn't work in any forum? Bring it here! Just for the fun of it! You do not need to have character sheets for the characters you use here.
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Treton
The Northern portion is a mild climate where you will find few cities but many states of the wealthy that live on the continent call home. It is somewhat of a wasteland, its ground very rocky and trees and foliage far and few between. The center holds the main population and is truly a wasteland, there is no foliage and the ground seems as though to always hold a layer of dust. The Southern area is encompassed entirely by a large desert.
Subforums: Restolu Valley, Glen Gale, Sharzack, Degolarth, Sirirr, Sirirr Canals, Lencantor, Beckonseal, Blacksand Desert, Permier
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Tue Jun 17, 2008 9:17 am
Antious
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Avonhurst
It is an archipelago with one massive isle in the center making up the majority of the land mass. In the center of the main isle is a volcano from which the fertile land comes, making the area good for farming and keeping the area around it green. That greenery comes in large fields that can stretch as far as the eye can see. The Southern portion of the main isle is a relatively unexplored jungle, of which many strange beasts live in.
Subforums: Teirlerson Fields, Vorgan, Lleachragara, Cimerton Volcano, Mor'Sonec, Caun, Blackrunners Islands, Trunuck, The Moon and Sixpence, Esvers
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Thu Jul 03, 2008 7:43 pm
Kalid909
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Dendra
The most populated continent in the world. It holds the largest cities ever built and is most densely populated along the coast where trade can easily reach its ports. The center of the continent as well as the Eastern side is home to a very heavily forested and many changes in the elevation. The East is also home to some of the strangest weather patterns witnessed in Aztersil. That weather pattern is blamed on the massive mountain range that covers the entire North of the continent.
Subforums: Forfluc, Vereroy, Vereroy Prison, Deathglare Ridge, Ziga's Maw, Dusulatran, Rarsorrir, Corasac, Grisgrar, Catacombs
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Fri Jul 04, 2008 5:49 am
Pan
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Chesolar
This continent is covered almost entirely by forest. With several different regions of forest, each holds its own personality. Along the coast rise the spires of the Shimron Cliffs. Be wary of ghosts, elves, dresall, and mysteries of many unknown places. Some believe this is the land of the gods, where the heart of the entire world beats to a steady rhythm.
Subforums: Silverfron Forests, Zemok, Carawood, Baucis, Atragabes, Shimron Cliffs, Shin'Haal, Severall, Heart of the World, Shaldor
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Fri Jul 04, 2008 5:23 am
Pan
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Terragondin
A continent of harsh opposites, it is home to arctic and wasteland weather. It is nearly split down the middle, the Northeast being home to some of the coldest temperatures one will encounter. While the Southwest is home to a vast wasteland, void of fresh water and what water it does have looks of tar and tastes little better. There is no fauna unless you leave the main isle and travel to Gnunwun, a swamp isle that is threatening to be swallowed into the sea from constant storms.
Subforums: Antangil, Eyrie, Rasorvan, Gnunwun, Torretor, Nyxm, Diserory, Zeergad, Scars, Hirayn
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Mon Jun 02, 2008 3:30 am
Oraveo Undelssi
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Deaderan
Smallest continent of Aztersil and contrary to it's name, this continent is full of lush meadows and rolling hills. It is a place of dreams and beauty and yet still has a more menacing side; geysers. They are concentrated and make the area an arid desert that has a glass like surface to it. Wondrous steppes, magical valleys, and quest worthy treasures are all found deep in these lands.
Subforums: Meilcert, Driden, Alca, Kall, Quarden, Sterven Plantation, Graslegar Plantation
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Tue Jun 24, 2008 12:18 am
Kalid909
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Ventnor
A great war divided this land many centuries ago. The war divided nations of humans, raptors, and klavden alike. A human, a wizard of unimaginable power, led the opposing army. He nearly destroyed everything of the continent. Before his final blow to the kingdom, a second wizard was able to cast his final spell, one that was fueled by his own life force. A magical wall now divides the land in two. It stretches far into the sky, hidden from view by the clouds, and reaches across the entire continent. Nothing can cross the wall, and no known magic can crack it. One half of the continent is at piece. Upon the other side of the magical wall lies a land shrouded in death, mist and shadow. Some say the wizard still dwells there.
Subforums: Rothjaw, Mosagea, Adtoror
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Fri Jun 20, 2008 8:25 pm
Tamirghost
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Nayles
A vast island chain located off the coast of Ventnor. This chain is the main human empire. Mild summers, harsh winters, pleasant springs, and sunny autumns can all be found at the same time in different parts of Nayles. The coast of most of these islands is abrupt and rocky with no bays. Each of the islands are connected by marshes and sharp coral reefs.
Subforums: Memoreik, Lautrec, Braemar, Peterock, Blaire's Castle, Keshro
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Thu Jul 03, 2008 7:36 pm
Kalid909
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Floating Isles
Guarded by a long forgotten god of unknown origin, they are a series of three small islands that float a mile above the surface of the continent. If a traveler should try to gain access to the isles, a thick fog will shroud them from view. Those who, by some miracle, are able to land, will find the beauty they saw from afar turned into a land of chaos with no natural laws. Up is down, left is right, trees become living monsters that eat flesh, and the creatures will turn into hellish demons, starving for the flesh of wonderers.
Subforums: Konstantin, Nanacuix, Glendower
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Nava
A small series of three islands that are close enough that the reefs between them have had wooden bridges built onto of them. Each island is fiercely independent from one another, and it is not uncommon for small skirmishes to break out. Because of its location and the fierce Worvesdyn ocean that surrounds it, Nava has remained largely isolated from the rest of the world. Only upon creation of their own skyships have they ventured out in larger numbers. The islands themselves are very heavily jungled, with bamboo stalks that could crush homes if they are cut down incorrectly. They build hardy structures, yet delicate in design, much like you would see in our own Asia. Their society is built around honor and dedication to the ruler of their individual island. Despite their differences, they know to band together against outsiders and after terrible natural disasters.
Subforums: Hinaor, Nyssul, Athtai
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Beceena
The island is surrounded by rough seas, but can be easily managed by the steady hands of an experienced Captain. No one has drawn near to the island in nearly two millennia because of mists that drifted over and around the island. Because of this, and combined with the rough seas, people have not dared to venture. Roughly 90% of the island is mountainous, with only a small plateau of land in the south west. This land is incredibly fertile, thanks to the fresh, mineral rich waters that flow down from the mountains. The sea also provides a bountiful amount a minerals and nourishment. The only downside is the amount of light that penetrates the fog. Around the outskirts of the island, a tropical rainforest grows, creatures both dangerous and non lethal roam the jungles but they never venture far from their homes.
Subforums: Elmentia City, Sanctum of Secrets, House of Kaze, Arcane Academy, Shiro Fortress, Tower of Rays, The Harbour, Ship of Tears, Temple of Winds
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Mon Jun 23, 2008 2:21 am
Hakumei
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Worvesdyn
Separates the continents of Treton, Chesolar and Avonhurst. Avonhurst provides the southern borders for the ocean, Chesolar provides the Northern borders and Treton provides the western border. Powerful currents sweep the waves, creating tall waves that rip fishing ships apart. There does not appear to be any islands in this ocean. The depth of this ocean is massive, stretching down into the darkness where great mysteries hide. A valley of mountains, water filled tunnels, and underwater plants dwell on the very bottom. Tunnels lead to massive caverns filled with crystal waters, points of dry, air filled caverns lit by glowing moss.
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Osnyan
Lies between Chesolar, Avonhurst, Ventnor, and Dendra. Chesolar borders to the northwest. Ventnor borders to the northeast. Dendra borders to the southeast, and Avonhurst borders to the southwest. The ocean is nearly 1000 feet deep, sporting crystal clear waters as far as light can reach. Colourful fish swim in large schools through the water, and sea and sky sailors alike will swear they have seen mermaids. The water is dotted with small reefs and islands, as well as long sand bars. A literal paradise for those who want to get away from society, as well as those who want to hide from the authorities.
Subforum: Sheezra Reef
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Sat Jun 21, 2008 6:24 pm
Mynara
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Urnworton
Lies between Alca, Deaderan, and Dendra. Dendra borders to the northwest. Alca borders the north, east, and northeast. Deaderan borders to the south. The waters are murky, though not sludge like. A great mountain range is hidden from view, and often sires poke from the waters to rise several hundred feet into the air. Islands nestle between these mountains, where communities live blocked from the rest of the world. These nestled islands are few and far between, and there are miles of stretched ocean that has no visible sign of mountains below its surface.
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Loogis
Lies between and around Avonhurst, Dendra, Deaderan, and Terragondin. Avonhurst borders the northwest. Deandra borders the northeast. Terragondin borders the southwest. Deaderan borders the southeast. The center point of this ocean is something that can only be described as a portal. Two half moon spires of rock rise from the deep ocean floor to curve slightly into the sky. In the center of the gigantic, curved spires, a whirlpool swirls everlasting as the currents collide between the stones. At the center of the stones in the air floats what appears to be a black hole, known as Undersarv, and is said to lead to a city below the ocean. The ocean itself is coated with red algae, making it appear to have a red water at times. Huge carnivorous fish swim these waters, and have been known to jump from the water to snap holes from ships and entire ships from the sky.
Subforum: Undersarv
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Belelmet
Boaders Alca, Terragondin, Avonhurst, and Treton. Alca borders the west. Treton borders the north. Avonhurst borders the east. Terragondin borders the south. This ocean is filled with large chunks of ice, and small islands can actually be formed from these slabs. The powerful, and freezing winds make it near impossible to fly in skyships over this ocean. Tribes of barbarians hunt and live over these floating slabs of ice, some living their entire lives without ever having their feet touch real land.
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Wed Jun 18, 2008 8:50 pm
Hakumei
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Delete all board cookies | The team
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